Procedural Identity System For Bafta Awards 2026
One particle system, four ceremonies—so why did BAFTA abandon the old colour code?
Studio Kiln collaborated with BAFTA to develop a procedurally generated identity system that visualises the energy of creativity across its four major award ceremonies. The dynamic design uses flowing particle simulations, a refined colour palette, and the Season and Season Sans typefaces to unify BAFTA’s visual language while maintaining flexibility for each event.
Set in Season, Season Sans
Insights- Studio Kiln’s main challenge was balancing BAFTA’s historic prestige with its more avant-garde creative spirit, while making Film, Television, Games, and Television Craft feel “equally refined and crafted, just in its own way.”
- The identity is built around a procedural particle system: individual coloured particles represent “sparks” of creative potential, then collide and gather into BAFTA’s faceted mask forms; denser “streams” guide the eye and add intentional motion.
- Instead of rebuilding assets for every format, Kiln created the world once in Cavalry and exported versatile vectors from the same procedural system, allowing it to generate a 30-second film, static posters, and other touchpoints from one rule-based setup.
- The team developed graphics in Figma and animated them in Cavalry; the particle fields read as three-dimensional even though they’re built entirely in 2D, with a refined colour palette and motion/spatial/print applications tying the system together.
- Typography was unified with Season and Season Sans from Displaay, a variable sans-to-serif family by Martin Vácha featuring a SERF axis that morphs sans into serif, reinforcing BAFTA’s flexible visual language across all four ceremonies.